1

Start with a scene, camera, viewport, and renderer.

Scene is the container.

Camera is the point of view.

Viewport is the area to render.

Renderer renders the data.

Note: Nothing is rendered in this step.

Example

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Papervision3D 1

Instructions

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  1. Import scene, camera, viewport, and renderer classes import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;
  2. Declare scene, camera, viewport, and renderer private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
  3. Initialize scene scene = new Scene3D();
  4. Initialize camera camera = new Camera3D();
  5. Initialize and add viewport viewport = new Viewport3D();
    addChild(viewport);
  6. Initialize renderer renderer = new BasicRenderEngine();
  7. Render - nothing is rendered in this step renderer.renderScene(scene, camera, viewport);

Code

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package
{
  import flash.display.Sprite;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3D1 extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;

    public function Papervision3D1()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport = new Viewport3D();
      addChild(viewport);

      renderer = new BasicRenderEngine();

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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