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Papervision3D
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View Layers
1
Start with a scene, camera, viewport, and renderer.
Scene is the container.
Camera is the point of view.
Viewport is the area to render.
Renderer renders the data.
Note: Nothing is rendered in this step.
Example
Instructions
- Import scene, camera, viewport, and renderer classes
- Declare scene, camera, viewport, and renderer
- Initialize scene
- Initialize camera
- Initialize and add viewport
- Initialize renderer
- Render - nothing is rendered in this step
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
addChild(viewport);
renderer = new BasicRenderEngine();
renderer.renderScene(scene, camera, viewport);
Code
package
{
import flash.display.Sprite;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3D1 extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
public function Papervision3D1()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
addChild(viewport);
renderer = new BasicRenderEngine();
renderer.renderScene(scene, camera, viewport);
}
}
}

