4

Add movement to the object.

Example

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Papervision3D 4

Instructions

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  1. 1
  2. 2
  3. 3
  4. Import event class
  5. import flash.events.Event;
  6. Listen for enter frame event
  7. addEventListener(Event.ENTER_FRAME, handleEnterFrame);
  8. Handle enter frame event
  9. private function handleEnterFrame(e:Event):void {}
  10. Rotate object one degree on Y axis
  11. object.yaw(1);
  12. Set material to double-sided
  13. material.doubleSided = true;

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3D4 extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var material :ColorMaterial;
    private var object   :Plane;

    public function Papervision3D4()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;

      object = new Plane(material);
      scene.addChild(object);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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