5

Add interaction to the object.

Example

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Papervision3D 5

Instructions

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  1. 1
  2. 2
  3. 3
  4. 4
  5. Import interactive event class import org.papervision3d.events.InteractiveScene3DEvent;
  6. Set viewport to interactive viewport.interactive = true;
  7. Set material to interactive material.interactive = true;
  8. Listen for object over event object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
  9. Listen for object out event object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
  10. Listen for object press event object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
  11. Handle object over event private function handleObjectOver(e:InteractiveScene3DEvent):void {}
  12. Set mouse icon to hand viewport.containerSprite.buttonMode = true;
  13. Handle object out event private function handleObjectOut(e:InteractiveScene3DEvent):void {}
  14. Set mouse icon to pointer viewport.containerSprite.buttonMode = false;
  15. Handle object press event private function handleObjectPress(e:InteractiveScene3DEvent):void {}
  16. Set material color to random material.fillColor = Math.random() * 0xffffff;

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3D5 extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var material :ColorMaterial;
    private var object   :Plane;

    public function Papervision3D5()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      viewport.interactive      = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;
      material.interactive = true;

      object = new Plane(material);
      scene.addChild(object);

      object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      renderer.renderScene(scene, camera, viewport);
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      material.fillColor = Math.random() * 0xffffff;
    }
  }
}

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