BasicView

Example

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Papervision3D BasicView

Instructions - Extending BasicView

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  1. Import import org.papervision3d.view.BasicView;
  2. Call super(viewportWidth, viewportHeight, scaleToStage, interactive, cameraType);
    Parameter: Default: Description:
    viewportWidth 640 viewport width
    viewportHeight 480 viewport height
    scaleToStage true set viewport size to stage size
    interactive false listen for mouse events
    cameraType "Target" "Target" | "Free" | "Debug" | "Spring"
    "Target" - camera with target x:0 y:0 z:0
    "Free" - camera without target
    "Debug" - camera with mouse/keyboard control and display information
    "Spring" - camera with spring effect
  3. Listen startRendering();
  4. Handle override protected function onRenderTick(e:Event=null):void {}
  5. Render super.onRenderTick(e);

Code - Extending BasicView

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package
{
  import flash.events.Event;

  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.view.BasicView;

  public class Papervision3DBasicViewExtension extends BasicView
  {
    private var material :ColorMaterial;
    private var object   :Plane;

    public function Papervision3DBasicViewExtension()
    {
      super(640, 480, true, true, "Target");

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;
      material.interactive = true;

      object = new Plane(material);
      scene.addChild(object);

      object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

      startRendering();
      //or
      //addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    override protected function onRenderTick(e:Event=null):void
    //or
    //private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      super.onRenderTick(e);
      //or
      //singleRender();
      //or
      //renderer.renderScene(scene, camera, viewport);
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      material.fillColor = Math.random() * 0xFFFFFF;
    }
  }
}

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Instructions - Extending Sprite

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  1. Import import org.papervision3d.view.BasicView;
  2. Declare private var view :BasicView;
  3. Initialize view = new BasicView(viewportWidth, viewportHeight, scaleToStage, interactive, cameraType);
    Parameter: Default: Description:
    viewportWidth 640 viewport width
    viewportHeight 480 viewport height
    scaleToStage true set viewport size to stage size
    interactive false listen for mouse events
    cameraType "Target" "Target" | "Free" | "Debug" | "Spring"
    "Target" - camera with target x:0 y:0 z:0
    "Free" - camera without target
    "Debug" - camera with mouse/keyboard control and display information
    "Spring" - camera with spring effect
  4. Add addChild(view);
  5. Render view.singleRender();

Code - Extending Sprite

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.view.BasicView;

  public class Papervision3DBasicView extends Sprite
  {
    private var view     :BasicView;
    private var material :ColorMaterial;
    private var object   :Plane;

    public function Papervision3DBasicView()
    {
      view = new BasicView(640, 480, true, true, "Target");
      addChild(view);

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;
      material.interactive = true;

      object = new Plane(material);
      view.scene.addChild(object);

      object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      view.singleRender();
      //or
      //view.renderer.renderScene(view.scene, view.camera, view.viewport);
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      view.viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      view.viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      material.fillColor = Math.random() * 0xFFFFFF;
    }
  }
}

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Reference

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