BitmapFileMaterial

BitmapFileMaterial is an external bitmap file loaded as a texture.

Example

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Papervision3D BitmapFileMaterial

Instructions

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  1. Import
  2. import org.papervision3d.materials.BitmapFileMaterial;
  3. Declare
  4. private var material :BitmapFileMaterial;
  5. Initialize
  6. material = new BitmapFileMaterial(url, precise);
    Parameter: Default: Description:
    url "" bitmap file location
    precise false fix distortion

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.events.FileLoadEvent;
  import org.papervision3d.materials.BitmapFileMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DBitmapFileMaterial extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var material :BitmapFileMaterial;
    private var object   :Plane;

    public function Papervision3DBitmapFileMaterial()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      material             = new BitmapFileMaterial("HappyFace.jpg", true);
      material.doubleSided = true;

      material.addEventListener(FileLoadEvent.LOAD_COMPLETE, handleLoadComplete);

      object = new Plane();
      scene.addChild(object);
    }

    private function handleLoadComplete(e:FileLoadEvent):void
    {
      material.removeEventListener(FileLoadEvent.LOAD_COMPLETE, handleLoadComplete);

      object.material = material;

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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Reference

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