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Papervision3D
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BitmapViewportMaterial
BitmapViewportMaterial is a bitmap viewport used as a texture.
Example
Instructions
- Import
- Declare
- Initialize
import org.papervision3d.materials.BitmapViewportMaterial;
private var material :BitmapViewportMaterial;
material = new BitmapViewportMaterial(bitmapViewport, precise);
| Parameter: | Default: | Description: |
| bitmapViewport | NONE | bitmap viewport |
| precise | false | fix distortion |
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.BitmapViewportMaterial;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.primitives.Cone;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.BitmapViewport3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DBitmapViewportMaterial extends Sprite
{
private var scene :Scene3D;
private var scene2 :Scene3D;
private var camera :Camera3D;
private var viewport :BitmapViewport3D;
private var viewport2 :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :ColorMaterial;
private var material2 :BitmapViewportMaterial;
private var object :Cone;
private var object2 :Plane;
public function Papervision3DBitmapViewportMaterial()
{
scene = new Scene3D();
scene2 = new Scene3D();
camera = new Camera3D();
viewport = new BitmapViewport3D();
viewport2 = new Viewport3D();
viewport2.autoScaleToStage = true;
addChild(viewport2);
renderer = new BasicRenderEngine();
material = new ColorMaterial(0xff0000);
material2 = new BitmapViewportMaterial(viewport, true);
material2.doubleSided = true;
object = new Cone(material, 400, 600);
scene.addChild(object);
object2 = new Plane(material2);
scene2.addChild(object2);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.pitch(1);
renderer.renderScene(scene, camera, viewport);
object2.yaw(1);
renderer.renderScene(scene2, camera, viewport2);
}
}
}

