BitmapViewportMaterial

BitmapViewportMaterial is a bitmap viewport used as a texture.

Example

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Papervision3D BitmapViewportMaterial

Instructions

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  1. Import
  2. import org.papervision3d.materials.BitmapViewportMaterial;
  3. Declare
  4. private var material :BitmapViewportMaterial;
  5. Initialize
  6. material = new BitmapViewportMaterial(bitmapViewport, precise);
    Parameter: Default: Description:
    bitmapViewport NONE bitmap viewport
    precise false fix distortion

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.materials.BitmapViewportMaterial;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Cone;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.BitmapViewport3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DBitmapViewportMaterial extends Sprite
  {
    private var scene     :Scene3D;
    private var scene2    :Scene3D;
    private var camera    :Camera3D;
    private var viewport  :BitmapViewport3D;
    private var viewport2 :Viewport3D;
    private var renderer  :BasicRenderEngine;
    private var material  :ColorMaterial;
    private var material2 :BitmapViewportMaterial;
    private var object    :Cone;
    private var object2   :Plane;

    public function Papervision3DBitmapViewportMaterial()
    {
      scene = new Scene3D();

      scene2 = new Scene3D();

      camera = new Camera3D();

      viewport = new BitmapViewport3D();

      viewport2                  = new Viewport3D();
      viewport2.autoScaleToStage = true;
      addChild(viewport2);

      renderer = new BasicRenderEngine();

      material = new ColorMaterial(0xff0000);

      material2             = new BitmapViewportMaterial(viewport, true);
      material2.doubleSided = true;

      object = new Cone(material, 400, 600);
      scene.addChild(object);

      object2 = new Plane(material2);
      scene2.addChild(object2);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.pitch(1);
      renderer.renderScene(scene, camera, viewport);

      object2.yaw(1);
      renderer.renderScene(scene2, camera, viewport2);
    }
  }
}

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Reference

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