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Papervision3D
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Cameras
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View Layers
Camera3D
Camera3D is the point of view within the 3D environment.
Example
Instructions
- Import
- Declare
- Initialize
import org.papervision3d.cameras.Camera3D;
private var camera :Camera3D;
camera = new Camera3D(fov, near, far, useCulling, useProjection);
| Parameter: | Default: | Description: |
| fov | 60 | field of view vertical degree |
| near | 10 | clipping plane near distance |
| far | 5000 | clipping plane far distance |
| useCulling | false | cull objects outside view |
| useProjection | false | projection matrix |
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DCamera3D extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :ColorMaterial;
private var material2 :ColorMaterial;
private var material3 :ColorMaterial;
private var object :Plane;
private var object2 :Plane;
private var object3 :Plane;
private var angle :int = 0;
public function Papervision3DCamera3D()
{
scene = new Scene3D();
camera = new Camera3D();
camera.z = -1000;
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new ColorMaterial(0x000000);
material.doubleSided = true;
material2 = new ColorMaterial(0xff0000);
material2.doubleSided = true;
material3 = new ColorMaterial(0x00ff00);
material3.doubleSided = true;
object = new Plane(material);
scene.addChild(object);
object2 = new Plane(material2);
object2.z = 1000;
scene.addChild(object2);
object3 = new Plane(material3);
object3.z = -1000;
scene.addChild(object3);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
camera.orbit(90, angle++);
renderer.renderScene(scene, camera, viewport);
}
}
}

