Cylinder

Cylinder is a primitive object.

Example

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Papervision3D Cylinder

Instructions

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  1. Import
  2. import org.papervision3d.objects.primitives.Cylinder;
  3. Declare
  4. private var object :Cylinder;
  5. Initialize
  6. object = new Cylinder(material, radius, height, segmentsW, segmentsH, topRadius, topFace, bottomFace);
    Parameter: Default: Description:
    material null material properties
    radius 100 radius
    height 100 height
    segmentsW 8 horizontal segments
    segmentsH 6 vertical segments
    topRadius -1 top radius, -1 sets topRadius = radius
    topFace true draw top face
    bottomFace true draw bottom face
  7. Add
  8. scene.addChild(object);

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.materials.WireframeMaterial;
  import org.papervision3d.materials.special.CompositeMaterial;
  import org.papervision3d.objects.primitives.Cylinder;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DCylinder extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var material :CompositeMaterial;
    private var object   :Cylinder;

    public function Papervision3DCylinder()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      viewport.interactive      = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      material             = new CompositeMaterial();
      material.doubleSided = true;
      material.interactive = true;
      material.addMaterial(new ColorMaterial(0x000000, 0.5));
      material.addMaterial(new WireframeMaterial(0x000000));

      object = new Cylinder(material, 400, 400);
      scene.addChild(object);

      object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      renderer.renderScene(scene, camera, viewport);
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      var color :uint = Math.random() * 0xFFFFFF;

      material.removeAllMaterials();
      material.addMaterial(new ColorMaterial(color, 0.5));
      material.addMaterial(new WireframeMaterial(color));
    }
  }
}

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Reference

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