DebugCamera3D

DebugCamera3D is Camera3D with mouse control, keyboard control, and display information.

Example

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Papervision3D DebugCamera3D

Keyboard Control

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W forward
S backward
A left
D right
Q rotationZ -
E rotationZ +
R fov +
F fov -
T near +
G near -
Y far +
H far -

Instructions

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  1. Import
  2. import org.papervision3d.cameras.DebugCamera3D;
  3. Declare
  4. private var camera :DebugCamera3D;
  5. Initialize
  6. camera = new DebugCamera3D(viewport3D, fovY, near, far);
    Parameter: Default: Description:
    viewport3D NONE viewport to render
    fovY 90 field of view vertical degree
    near 10 clipping plane near distance
    far 5000 clipping plane far distance

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.DebugCamera3D;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DDebugCamera3D extends Sprite
  {
    private var scene    :Scene3D;
    private var viewport :Viewport3D;
    private var camera   :DebugCamera3D;
    private var renderer :BasicRenderEngine;
    private var material :ColorMaterial;
    private var object   :Plane;

    public function Papervision3DDebugCamera3D()
    {
      scene = new Scene3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      addChild(viewport);

      camera = new DebugCamera3D(viewport);

      renderer = new BasicRenderEngine();

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;

      object = new Plane(material);
      scene.addChild(object);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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Reference

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