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DebugCamera3D
DebugCamera3D is Camera3D with mouse control, keyboard control, and display information.
Example
Keyboard Control
| W | forward |
| S | backward |
| A | left |
| D | right |
| Q | rotationZ - |
| E | rotationZ + |
| R | fov + |
| F | fov - |
| T | near + |
| G | near - |
| Y | far + |
| H | far - |
Instructions
- Import
import org.papervision3d.cameras.DebugCamera3D;
- Declare
private var camera :DebugCamera3D;
- Initialize
camera = new DebugCamera3D(viewport3D, fovY, near, far);
Parameter: Default: Description: viewport3D NONE viewport to render fovY 90 field of view vertical degree near 10 clipping plane near distance far 5000 clipping plane far distance
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.DebugCamera3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DDebugCamera3D extends Sprite
{
private var scene :Scene3D;
private var viewport :Viewport3D;
private var camera :DebugCamera3D;
private var renderer :BasicRenderEngine;
private var material :ColorMaterial;
private var object :Plane;
public function Papervision3DDebugCamera3D()
{
scene = new Scene3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
camera = new DebugCamera3D(viewport);
renderer = new BasicRenderEngine();
material = new ColorMaterial(0x000000);
material.doubleSided = true;
object = new Plane(material);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
renderer.renderScene(scene, camera, viewport);
}
}
}

