Home | Jesus | ActionScript | AS3Dmod | CSS | Favicon | FLARToolKit | .htaccess | HTML | JigLibFlash | Papervision3D | SketchUp | Unity
Papervision3D
Start
Cameras
Core
Light
Materials
Shade Materials
Special Material
Parser Objects
Primitive Objects
Special Objects
Render
Scene
Typography
Views
View Layers
EnvMapMaterial
EnvMapMaterial is a texture.
Example
Instructions
- Import
- Declare
- Initialize
import org.papervision3d.materials.shadematerials.EnvMapMaterial;
private var material :EnvMapMaterial;
material = new EnvMapMaterial(light, lightMap, backEnvMap, ambientColor);
| Parameter: | Default: | Description: |
| light | NONE | light position |
| lightMap | NONE | bitmap |
| backEnvMap | null | bitmap |
| ambientColor | 0 | object color |
Code
package
{
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.EnvMapMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DEnvMapMaterial extends Sprite
{
[Embed(source="HappyFace.jpg")]
private var Asset :Class;
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var light :PointLight3D;
private var material :EnvMapMaterial;
private var object :Plane;
public function Papervision3DEnvMapMaterial()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
light = new PointLight3D();
var bitmap :Bitmap = new Asset();
material = new EnvMapMaterial(light, bitmap.bitmapData);
material.doubleSided = true;
object = new Plane(material);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
}
}

