GouraudMaterial

GouraudMaterial is a texture.

Example

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Papervision3D GouraudMaterial

Instructions

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  1. Import import org.papervision3d.materials.shadematerials.GouraudMaterial;
  2. Declare private var material :GouraudMaterial;
  3. Initialize material = new GouraudMaterial(light, lightColor, ambientColor, specularLevel);
    Parameter: Default: Description:
    light NONE light position
    lightColor 0xffffff light color
    ambientColor 0x000000 object color
    specularLevel 0 color distribution from 0 to 255

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.lights.PointLight3D;
  import org.papervision3d.materials.shadematerials.GouraudMaterial;
  import org.papervision3d.objects.primitives.Cone;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DGouraudMaterial extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var light    :PointLight3D;
    private var material :GouraudMaterial;
    private var object   :Cone;

    public function Papervision3DGouraudMaterial()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      light = new PointLight3D();

      material = new GouraudMaterial(light, 0xffffff, 0x000000, 0);

      object = new Cone(material, 400, 400);
      scene.addChild(object);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.pitch(1);

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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Reference

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