PointLight3D

PointLight3D is a light.

Example

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Papervision3D PointLight3D

Instructions

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  1. Import
  2. import org.papervision3d.lights.PointLight3D;
  3. Declare
  4. private var light :PointLight3D;
  5. Initialize
  6. light = new PointLight3D(showLight, flipped)
    Parameter: Default: Description:
    showLight false visibility
    flipped false flip light direction
  7. Add
  8. scene.addChild(light);

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;
  import flash.ui.Mouse;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.core.utils.Mouse3D;
  import org.papervision3d.lights.PointLight3D;
  import org.papervision3d.materials.shadematerials.PhongMaterial;
  import org.papervision3d.objects.primitives.Cone;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DPointLight3D extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var mouse    :Mouse3D;
    private var light    :PointLight3D;
    private var material :PhongMaterial;
    private var object   :Cone;

    public function Papervision3DPointLight3D()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      viewport.interactive      = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      Mouse3D.enabled = true;
      mouse           = viewport.interactiveSceneManager.mouse3D;

      light = new PointLight3D();
      scene.addChild(light);

      material             = new PhongMaterial(light, 0xffffff, 0x000000, 100);
      material.interactive = true;

      object = new Cone(material, 400, 400);
      scene.addChild(object);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      light.copyTransform(mouse);

      object.pitch(1);

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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Reference

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