QuadrantRenderEngine

QuadrantRenderEngine renders the data.

It renders one, or many, scenes, cameras, and viewports. It also sorts triangles and splits intersecting triangles.

Example

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Papervision3D QuadrantRenderEngine

Instructions

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  1. Import import org.papervision3d.render.QuadrantRenderEngine;
  2. Declare private var renderer :QuadrantRenderEngine;
  3. Initialize renderer = new QuadrantRenderEngine(type);
    Parameter: Default: Description:
    type 3 1 | 2 | 3
    1 - sort triangles
    2 - split intersecting triangles
    3 - sort triangles and split intersecting triangles
  4. Render renderer.renderScene(scene, camera, viewport);

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.materials.WireframeMaterial;
  import org.papervision3d.materials.special.CompositeMaterial;
  import org.papervision3d.objects.primitives.Plane;
  import org.papervision3d.render.QuadrantRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DQuadrantRenderEngine extends Sprite
  {
    private var scene     :Scene3D;
    private var camera    :Camera3D;
    private var viewport  :Viewport3D;
    private var renderer  :QuadrantRenderEngine;
    private var material  :CompositeMaterial;
    private var material2 :CompositeMaterial;
    private var object    :Plane;
    private var object2   :Plane;

    public function Papervision3DQuadrantRenderEngine()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      addChild(viewport);

      renderer = new QuadrantRenderEngine();

      material             = new CompositeMaterial();
      material.doubleSided = true;
      material.addMaterial(new ColorMaterial(0x000000, 0.5));
      material.addMaterial(new WireframeMaterial(0x000000));

      material2             = new CompositeMaterial();
      material2.doubleSided = true;
      material2.addMaterial(new ColorMaterial(0xff0000, 0.5));
      material2.addMaterial(new WireframeMaterial(0xff0000));

      object = new Plane(material);
      scene.addChild(object);

      object2 = new Plane(material2);
      scene.addChild(object2);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);
      object2.pitch(1);

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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Reference

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