ReflectionView

Example

Top

Papervision3D ReflectionView

Instructions - Extending ReflectionView

Top

  1. Import
  2. import org.papervision3d.core.effects.view.ReflectionView;
  3. Call
  4. super(viewportWidth, viewportHeight, scaleToStage, interactive, cameraType);
    Parameter: Default: Description:
    viewportWidth 640 viewport width
    viewportHeight 480 viewport height
    scaleToStage true set viewport size to stage size
    interactive false listen for mouse events
    cameraType "Target" "Target" | "Free" | "Debug" | "Spring"
    "Target" - camera with target x:0 y:0 z:0
    "Free" - camera without target
    "Debug" - camera with mouse/keyboard control and display information
    "Spring" - camera with spring effect
  5. Render
  6. singleRender();

Code - Extending ReflectionView

Top

package
{
  import flash.events.Event;
  import flash.filters.BlurFilter;

  import org.papervision3d.core.effects.view.ReflectionView;
  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;

  public class Papervision3DReflectionViewExtension extends ReflectionView
  {
    private var material :ColorMaterial;
    private var object   :Plane;
    private var object2  :Plane;
    private var object3  :Plane;

    public function Papervision3DReflectionViewExtension()
    {
      super(640, 480, true, true, "Target");

      surfaceHeight              = -550;
      viewportReflection.filters = [new BlurFilter(4, 4, 1)];

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;
      material.interactive = true;

      object = new Plane(material);
      scene.addChild(object);

      object2   = new Plane(material);
      object2.x = -550;
      scene.addChild(object2);

      object3   = new Plane(material);
      object3.x = 550;
      scene.addChild(object3);

      object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      singleRender();
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      object.material             = new ColorMaterial(Math.random() * 0xFFFFFF);
      object.material.doubleSided = true;
      object.material.interactive = true;
    }
  }
}

Download

Instructions - Extending Sprite

Top

  1. Import
  2. import org.papervision3d.core.effects.view.ReflectionView;
  3. Declare
  4. private var view :ReflectionView;
  5. Initialize
  6. view = new ReflectionView(viewportWidth, viewportHeight, scaleToStage, interactive, cameraType);
    Parameter: Default: Description:
    viewportWidth 640 viewport width
    viewportHeight 480 viewport height
    scaleToStage true set viewport size to stage size
    interactive false listen for mouse events
    cameraType "Target" "Target" | "Free" | "Debug" | "Spring"
    "Target" - camera with target x:0 y:0 z:0
    "Free" - camera without target
    "Debug" - camera with mouse/keyboard control and display information
    "Spring" - camera with spring effect
  7. Add
  8. addChild(view);
  9. Render
  10. view.singleRender();

Code - Extending Sprite

Top

package
{
  import flash.display.Sprite;
  import flash.events.Event;
  import flash.filters.BlurFilter;

  import org.papervision3d.core.effects.view.ReflectionView;
  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.ColorMaterial;
  import org.papervision3d.objects.primitives.Plane;

  public class Papervision3DReflectionView extends Sprite
  {
    private var view     :ReflectionView;
    private var material :ColorMaterial;
    private var object   :Plane;
    private var object2  :Plane;
    private var object3  :Plane;

    public function Papervision3DReflectionView()
    {
      view = new ReflectionView(640, 480, true, true, "Target");
      addChild(view);

      view.surfaceHeight              = -550;
      view.viewportReflection.filters = [new BlurFilter(4, 4, 1)];

      material             = new ColorMaterial(0x000000);
      material.doubleSided = true;
      material.interactive = true;

      object = new Plane(material);
      view.scene.addChild(object);

      object2   = new Plane(material);
      object2.x = -550;
      view.scene.addChild(object2);

      object3   = new Plane(material);
      object3.x = 550;
      view.scene.addChild(object3);

      object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
      object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      object.yaw(1);

      view.singleRender();
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      view.viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      view.viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      object.material             = new ColorMaterial(Math.random() * 0xFFFFFF);
      object.material.doubleSided = true;
      object.material.interactive = true;
    }
  }
}

Download

Reference

Top