Flash
Papervision3D
Start
Cameras
Core
Light
Materials
Shade Materials
Special Material
Parser Objects
Primitive Objects
Special Objects
Render
Scene
Typography
Views
View Layers
Scene3D
Scene3D is the container for the 3D environment.
Example
Instructions
- Import
import org.papervision3d.scenes.Scene3D;
- Declare
private var scene :Scene3D;
- Initialize
scene = new Scene3D();
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DScene3D extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :ColorMaterial;
private var object :Plane;
public function Papervision3DScene3D()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new ColorMaterial(0x000000);
material.doubleSided = true;
object = new Plane(material);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
}
}

