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SpringCamera3D
SpringCamera3D is Camera3D with a spring effect.
Example
Instructions
- Import
- Declare
- Initialize
import org.papervision3d.cameras.SpringCamera3D;
private var camera :SpringCamera3D;
camera = new SpringCamera3D(fov, near, far, useCulling, useProjection);
| Parameter: | Default: | Description: |
| fov | 60 | field of view vertical degree |
| near | 10 | clipping plane near distance |
| far | 5000 | clipping plane far distance |
| useCulling | false | cull objects outside view |
| useProjection | false | projection matrix |
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.SpringCamera3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DSpringCamera3D extends Sprite
{
private var scene :Scene3D;
private var camera :SpringCamera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :ColorMaterial;
private var material2 :ColorMaterial;
private var object :Plane;
private var object2 :Plane;
public function Papervision3DSpringCamera3D()
{
scene = new Scene3D();
camera = new SpringCamera3D();
camera.target = DisplayObject3D.ZERO;
camera.lookOffset = new Number3D(0, 50, 0);
camera.positionOffset = new Number3D(0, 0, -500);
camera.damping = 4;
camera.mass = 40;
camera.stiffness = 1;
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new ColorMaterial(0x000000);
material.doubleSided = true;
material.interactive = true;
material2 = new ColorMaterial(0xff0000);
material2.doubleSided = true;
material2.interactive = true;
object = new Plane(material);
object.x = -300;
scene.addChild(object);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPressObject);
object2 = new Plane(material2);
object2.x = 300;
scene.addChild(object2);
object2.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
object2.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
object2.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPressObject2);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
renderer.renderScene(scene, camera, viewport);
}
private function handleObjectOver(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = true;
}
private function handleObjectOut(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = false;
}
private function handleObjectPressObject(e:InteractiveScene3DEvent):void
{
camera.target = object;
}
private function handleObjectPressObject2(e:InteractiveScene3DEvent):void
{
camera.target = object2;
}
}
}

