Text3D

Example

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Papervision3D Text3D

Instructions

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  1. Import
  2. import org.papervision3d.typography.Text3D;
  3. Declare
  4. private var text :Text3D;
  5. Initialize
  6. text = new Text3D(text, font, material, name);
    Parameter: Default: Description:
    text NONE text
    font NONE font style
    material NONE material properties
    name null name
  7. Add
  8. scene.addChild(text);

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.events.InteractiveScene3DEvent;
  import org.papervision3d.materials.special.Letter3DMaterial;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.typography.Text3D;
  import org.papervision3d.typography.VectorLetter3D;
  import org.papervision3d.typography.fonts.HelveticaMedium;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DText3D extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var material :Letter3DMaterial
    private var text     :Text3D;

    public function Papervision3DText3D()
    {
      scene = new Scene3D();

      camera   = new Camera3D();
      camera.z = -250;

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      viewport.interactive      = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      material             = new Letter3DMaterial(0x000000, 0.5);
      material.doubleSided = true;
      material.interactive = true;

      text = new Text3D("Papervision3D", new HelveticaMedium(), material);
      scene.addChild(text);

      for each(var letter:VectorLetter3D in text.letters) {
        letter.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
        letter.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
        letter.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
      }

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      text.yaw(1);

      renderer.renderScene(scene, camera, viewport);
    }

    private function handleObjectOver(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = true;
    }

    private function handleObjectOut(e:InteractiveScene3DEvent):void
    {
      viewport.containerSprite.buttonMode = false;
    }

    private function handleObjectPress(e:InteractiveScene3DEvent):void
    {
      material.fillColor = Math.random() * 0xFFFFFF;
    }
  }
}

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Reference

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