UCS

UCS is a coordinate system displaying the x, y, and z axes.

Example

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Papervision3D UCS

Instructions

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  1. Import
  2. import org.papervision3d.objects.special.UCS;
  3. Declare
  4. private var object :UCS;
  5. Initialize
  6. object = new UCS(scale, name);
    Parameter: Default: Description:
    scale 500 scale
    name null name
  7. Add
  8. scene.addChild(object);

Code

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package
{
  import flash.display.Sprite;
  import flash.events.Event;

  import org.papervision3d.cameras.Camera3D;
  import org.papervision3d.objects.special.UCS;
  import org.papervision3d.render.BasicRenderEngine;
  import org.papervision3d.scenes.Scene3D;
  import org.papervision3d.view.Viewport3D;

  public class Papervision3DUCS extends Sprite
  {
    private var scene    :Scene3D;
    private var camera   :Camera3D;
    private var viewport :Viewport3D;
    private var renderer :BasicRenderEngine;
    private var object   :UCS;
    private var angle    :int = 0;

    public function Papervision3DUCS()
    {
      scene = new Scene3D();

      camera = new Camera3D();

      viewport                  = new Viewport3D();
      viewport.autoScaleToStage = true;
      addChild(viewport);

      renderer = new BasicRenderEngine();

      object = new UCS();
      scene.addChild(object);

      addEventListener(Event.ENTER_FRAME, handleEnterFrame);
    }

    private function handleEnterFrame(e:Event):void
    {
      camera.orbit(90, angle++);

      renderer.renderScene(scene, camera, viewport);
    }
  }
}

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Reference

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