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Papervision3D
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WireframeMaterial
WireframeMaterial is a triangle outline used as a texture.
Example
Instructions
- Import
- Declare
- Initialize
import org.papervision3d.materials.WireframeMaterial;
private var material :WireframeMaterial;
material = new WireframeMaterial(color, alpha, thickness);
| Parameter: | Default: | Description: |
| color | 0xff00ff | line color |
| alpha | 1 | line alpha |
| thickness | 0 | line thickness |
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DWireframeMaterial extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :WireframeMaterial;
private var object :Plane;
public function Papervision3DWireframeMaterial()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new WireframeMaterial(0x000000);
material.doubleSided = true;
object = new Plane(material);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
}
}

