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BEND

Bend is a modifier that bends an object along a given axis.

EXAMPLE

Bend

INSTRUCTIONS

  1. Import stack, modifier, 3D engine library import com.as3dmod.ModifierStack;
    import com.as3dmod.modifiers.Bend;
    import com.as3dmod.plugins.pv3d.LibraryPv3d;
  2. Declare private var stack :ModifierStack;
  3. Initialize stack = new ModifierStack(lib3d, mesh);
    PARAMETER DEFAULT DESCRIPTION
    lib3d NONE 3D engine library
    mesh NONE 3D object
  4. Add stack.addModifier(new Bend(f, o, a));
    PARAMETER DEFAULT DESCRIPTION
    f 0 force bend 0 - 360 degrees (0 - 2)
    o 0.5 offset start (0 - 1)
    a 0 angle
  5. Apply stack.apply();

CODE

´╗┐package
{
    import com.as3dmod.ModifierStack;
    import com.as3dmod.modifiers.Bend;
    import com.as3dmod.plugins.pv3d.LibraryPv3d;

    import flash.events.Event;

    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.view.BasicView;

    public class AS3DmodBend extends BasicView
    {
        private var object :Plane;
        private var stack :ModifierStack;

        public function AS3DmodBend()
        {
            super();

            var material :WireframeMaterial = new WireframeMaterial(0x000000);
            material.doubleSided = true;

            object = new Plane(material, 500, 500, 10, 10);
            scene.addChild(object);

            stack = new ModifierStack(new LibraryPv3d(), object);
            stack.addModifier(new Bend(1.5, 0.5, 45));
            stack.apply();

            startRendering();
        }

        protected override function onRenderTick(e:Event=null):void
        {
            object.yaw(1);

            super.onRenderTick(e);
        }
    }
}

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