Bloat
Bloat is a modifier that displaces object vertices outside a specified sphere.
Example
Instructions
- Import stack, modifier, 3D render engine library
import com.as3dmod.ModifierStack; import com.as3dmod.modifiers.Bloat; import com.as3dmod.plugins.pv3d.LibraryPv3d;
- Initialize modifier
var modifier :Bloat = new Bloat();
- Set modifier radius
modifier.radius = number;
- Declare stack
private var stack :ModifierStack;
- Initialize stack
stack = new ModifierStack(lib3d, mesh);
Parameter Default Description lib3d NONE 3D engine library mesh NONE 3D object - Add modifier to stack
stack.addModifier(modifier);
- Apply
stack.apply();
Code
package { import com.as3dmod.ModifierStack; import com.as3dmod.modifiers.Bloat; import com.as3dmod.plugins.pv3d.LibraryPv3d; import flash.events.Event; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.view.BasicView; public class AS3DmodBloat extends BasicView { private var object :Plane; private var stack :ModifierStack; public function AS3DmodBloat() { super(); var material :WireframeMaterial = new WireframeMaterial(0x000000); material.doubleSided = true; object = new Plane(material, 500, 500, 10, 10); scene.addChild(object); var modifier :Bloat = new Bloat(); modifier.radius = 500; stack = new ModifierStack(new LibraryPv3d(), object); stack.addModifier(modifier); stack.apply(); startRendering(); } protected override function onRenderTick(e:Event=null):void { object.yaw(1); super.onRenderTick(e); } } }