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Flag

Flag

Code

package
{
    import com.as3dmod.ModifierStack;
    import com.as3dmod.modifiers.Cloth;
    import com.as3dmod.plugins.pv3d.LibraryPv3d;

    import flash.events.Event;

    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.BitmapMaterial;
    import org.papervision3d.materials.shadematerials.GouraudMaterial;
    import org.papervision3d.objects.primitives.Cylinder;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.view.BasicView;

    public class AS3DmodFlag extends BasicView
    {
        [Embed(source="Flag.png")]
        private var Asset :Class;

        private var object   :Plane;
        private var stack    :ModifierStack;
        private var modifier :Cloth;

        public function AS3DmodFlag()
        {
            super();

            var light :PointLight3D = new PointLight3D();

            var material :BitmapMaterial = new BitmapMaterial(new Asset().bitmapData, true);
            material.doubleSided = true;

            object                 = new Plane(material, 500, 500, 10, 10);
            object.y               = 50;
            object.useOwnContainer = true;
            scene.addChild(object);

            var object2 :Cylinder = new Cylinder(new GouraudMaterial(light, 0xffffff, 0x666666, 200), 10, 1400);
            object2.x = -250;
            object2.y = -370;
            scene.addChild(object2);

            var object3 :Sphere = new Sphere(new GouraudMaterial(light, 0xffffff, 0x666600, 200), 15);
            object3.x               = -250;
            object3.y               = 330;
            object3.useOwnContainer = true;
            scene.addChild(object3);

            stack = new ModifierStack(new LibraryPv3d(), object);

            modifier = new Cloth();
            stack.addModifier(modifier);

            modifier.setForce(0.2, -0.2, -0.2);
            modifier.lockXMin();

            startRendering();
        }

        protected override function onRenderTick(e:Event=null):void
        {
            stack.apply();

            super.onRenderTick(e);
        }
    }
}

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