Perlin
Description
Perlin is a modifier that displaces vertices based on color values within a perlin noise bitmap.
Example
Instructions
- Import stack, modifier, 3D engine library
import com.as3dmod.ModifierStack; import com.as3dmod.modifiers.Perlin; import com.as3dmod.plugins.pv3d.LibraryPv3d;
- Declare
private var stack :ModifierStack;
- Initialize
stack = new ModifierStack(lib3d, mesh);
Parameter Default Description lib3d NONE 3D engine library mesh NONE 3D object - Add
stack.addModifier(new Perlin(f, n, a));
Parameter Default Description f 1 force perlin noise n null source instance a true offset each apply - Apply
stack.apply();
Code
package
{
import com.as3dmod.ModifierStack;
import com.as3dmod.modifiers.Perlin;
import com.as3dmod.plugins.pv3d.LibraryPv3d;
import flash.events.Event;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.view.BasicView;
public class AS3DmodPerlin extends BasicView
{
private var object :Plane;
private var stack :ModifierStack;
public function AS3DmodPerlin()
{
super();
var material :WireframeMaterial = new WireframeMaterial(0x000000);
material.doubleSided = true;
object = new Plane(material, 500, 500, 10, 10);
scene.addChild(object);
stack = new ModifierStack(new LibraryPv3d(), object);
stack.addModifier(new Perlin(20));
startRendering();
}
protected override function onRenderTick(e:Event=null):void
{
stack.apply();
super.onRenderTick(e);
}
}
}