5
Add interaction to the object.
Example
Instructions
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- Import interactive event class
import org.papervision3d.events.InteractiveScene3DEvent;
- Set viewport to interactive
viewport.interactive = true;
- Set material to interactive
material.interactive = true;
- Listen for object over event
object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
- Listen for object out event
object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
- Listen for object press event
object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
- Handle object over event
private function handleObjectOver(e:InteractiveScene3DEvent):void {}
- Set mouse icon to hand
viewport.containerSprite.buttonMode = true;
- Handle object out event
private function handleObjectOut(e:InteractiveScene3DEvent):void {}
- Set mouse icon to pointer
viewport.containerSprite.buttonMode = false;
- Handle object press event
private function handleObjectPress(e:InteractiveScene3DEvent):void {}
- Set material color to random
material.fillColor = Math.random() * 0xffffff;
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3D5 extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :ColorMaterial; private var object :Plane; public function Papervision3D5() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; viewport.interactive = true; addChild(viewport); renderer = new BasicRenderEngine(); material = new ColorMaterial(0x000000); material.doubleSided = true; material.interactive = true; object = new Plane(material); scene.addChild(object); object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver); object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut); object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } private function handleObjectOver(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = true; } private function handleObjectOut(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = false; } private function handleObjectPress(e:InteractiveScene3DEvent):void { material.fillColor = Math.random() * 0xffffff; } } }