5
Add interaction to the object.
EXAMPLE

INSTRUCTIONS
- 1
- 2
- 3
- 4
- Import interactive event class
import org.papervision3d.events.InteractiveScene3DEvent;
- Set viewport to interactive
viewport.interactive = true;
- Set material to interactive
material.interactive = true;
- Listen for object over event
object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
- Listen for object out event
object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
- Listen for object press event
object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
- Handle object over event
private function handleObjectOver(e:InteractiveScene3DEvent):void {}
- Set mouse icon to hand
viewport.containerSprite.buttonMode = true;
- Handle object out event
private function handleObjectOut(e:InteractiveScene3DEvent):void {}
- Set mouse icon to pointer
viewport.containerSprite.buttonMode = false;
- Handle object press event
private function handleObjectPress(e:InteractiveScene3DEvent):void {}
- Set material color to random
material.fillColor = Math.random() * 0xffffff;
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3D5 extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :ColorMaterial;
private var object :Plane;
public function Papervision3D5()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new ColorMaterial(0x000000);
material.doubleSided = true;
material.interactive = true;
object = new Plane(material);
scene.addChild(object);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
private function handleObjectOver(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = true;
}
private function handleObjectOut(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = false;
}
private function handleObjectPress(e:InteractiveScene3DEvent):void
{
material.fillColor = Math.random() * 0xffffff;
}
}
}