BitmapMaterial
Description
BitmapMaterial is an embeded bitmap file used as a texture.
Example
Instructions
- Import
import org.papervision3d.materials.BitmapMaterial;
- Declare
private var material :BitmapMaterial;
- Initialize
material = new BitmapMaterial(asset, precise);
Parameter Default Description asset null bitmap data precise false fix distortion
Code
package
{
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DBitmapMaterial extends Sprite
{
[Embed(source="HappyFace.jpg")]
private var Asset :Class;
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :BitmapMaterial;
private var object :Plane;
public function Papervision3DBitmapMaterial()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
var bitmap :Bitmap = new Asset();
material = new BitmapMaterial(bitmap.bitmapData, true);
material.doubleSided = true;
object = new Plane(material);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
}
}