BitmapMaterial
BitmapMaterial is an embeded bitmap file used as a texture.
Example
Instructions
- Import
import org.papervision3d.materials.BitmapMaterial;
- Declare
private var material :BitmapMaterial;
- Initialize
material = new BitmapMaterial(asset, precise);
Parameter Default Description asset null bitmap data precise false fix distortion
Code
package { import flash.display.Bitmap; import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.BitmapMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DBitmapMaterial extends Sprite { [Embed(source="HappyFace.jpg")] private var Asset :Class; private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :BitmapMaterial; private var object :Plane; public function Papervision3DBitmapMaterial() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; addChild(viewport); renderer = new BasicRenderEngine(); var bitmap :Bitmap = new Asset(); material = new BitmapMaterial(bitmap.bitmapData, true); material.doubleSided = true; object = new Plane(material); scene.addChild(object); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } } }