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Samaritan's Purse

CAMERA ROTATE

Camera Rotate

CODE

´╗┐package
{
    import flash.events.KeyboardEvent;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flash.ui.Keyboard;

    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.view.BasicView;

    public class Papervision3DCameraRotate extends BasicView
    {
        private var field :TextField;

        public function Papervision3DCameraRotate()
        {
            super(640, 480, true, false, "Free");

            camera.z = 0;

            var material :ColorMaterial = new ColorMaterial(0xff0000);
            material.opposite = true;

            var material2 :ColorMaterial = new ColorMaterial(0x00ff00);
            material2.opposite = true;

            var material3 :ColorMaterial = new ColorMaterial(0x0000ff);
            material3.opposite = true;

            var material4 :ColorMaterial = new ColorMaterial(0xffff00);
            material4.opposite = true;

            var material5 :ColorMaterial = new ColorMaterial(0xff00ff);
            material5.opposite = true;

            var material6 :ColorMaterial = new ColorMaterial(0x00ffff);
            material6.opposite = true;

            var object :Cube = new Cube(new MaterialsList({
                front: material,
                back: material2,
                right: material3,
                left: material4,
                top:    material5,
                bottom: material6}), 500, 500, 500, 10, 10, 10);
            scene.addChild(object);

            field                 = new TextField();
            field.autoSize         = TextFieldAutoSize.LEFT;
            field.defaultTextFormat = new TextFormat("verdana");
            field.selectable        = false;
            addChild(field);

            stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);

            singleRender();
            instructions();
        }

        private function handleKeyDown(e:KeyboardEvent):void
        {
            switch (e.keyCode) {
                case Keyboard.ENTER:
                    camera.localRotationX = 0;
                    camera.localRotationY = 0;
                    camera.localRotationZ = 0;
                    camera.rotationX = 0;
                    camera.rotationY = 0;
                    camera.rotationZ = 0;
                    break;
                case "Q".charCodeAt():
                    camera.rotationX += 10;
                    break;
                case "A".charCodeAt():
                    camera.rotationX -= 10;
                    break;
                case "W".charCodeAt():
                    camera.rotationY += 10;
                    break;
                case "S".charCodeAt():
                    camera.rotationY -= 10;
                    break;
                case "E".charCodeAt():
                    camera.rotationZ += 10;
                    break;
                case "D".charCodeAt():
                    camera.rotationZ -= 10;
                    break;
                case "R".charCodeAt():
                    camera.localRotationX += 10;
                    break;
                case "F".charCodeAt():
                    camera.localRotationX -= 10;
                    break;
                case "T".charCodeAt():
                    camera.localRotationY += 10;
                    break;
                case "G".charCodeAt():
                    camera.localRotationY -= 10;
                    break;
                case "Y".charCodeAt():
                    camera.localRotationZ += 10;
                    break;
                case "H".charCodeAt():
                    camera.localRotationZ -= 10;
                    break;
                case "U".charCodeAt():
                    camera.pitch(10);
                    break;
                case "J".charCodeAt():
                    camera.pitch(-10);
                    break;
                case "I".charCodeAt():
                    camera.yaw(10);
                    break;
                case "K".charCodeAt():
                    camera.yaw(-10);
                    break;
                case "O".charCodeAt():
                    camera.roll(10);
                    break;
                case "L".charCodeAt():
                    camera.roll(-10);
                    break;
            }

            singleRender();
            instructions();
        }

        private function instructions():void
        {
            field.text = "Click\tStart"
                + "\nEnter\tReset"
                + "\nQ\t\tCamera Rotate X +"
                + "\nA\t\tCamera Rotate X -"
                + "\nW\t\tCamera Rotate Y +"
                + "\nS\t\tCamera Rotate Y -"
                + "\nE\t\tCamera Rotate Z +"
                + "\nD\t\tCamera Rotate Z -"
                + "\nR\t\tCamera Rotate Local X +"
                + "\nF\t\tCamera Rotate Local X -"
                + "\nT\t\tCamera Rotate Local Y +"
                + "\nG\t\tCamera Rotate Local Y -"
                + "\nY\t\tCamera Rotate Local Z +"
                + "\nH\t\tCamera Rotate Local Z -"
                + "\nU\t\tCamera Pitch +"
                + "\nJ\t\tCamera Pitch -"
                + "\nI\t\tCamera Yaw +"
                + "\nK\t\tCamera Yaw -"
                + "\nO\t\tCamera Roll +"
                + "\nL\t\tCamera Roll -"
                + "\n\nCamera Rotation:"
                + "\nX:\t" + camera.rotationX
                + "\nY:\t" + camera.rotationY
                + "\nZ:\t" + camera.rotationZ
                + "\n\nCamera Local Rotation:"
                + "\nX:\t" + camera.localRotationX
                + "\nY:\t" + camera.localRotationY
                + "\nZ:\t" + camera.localRotationZ;
        }
    }
}

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