package
{
import flash.events.KeyboardEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.ui.Keyboard;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.view.BasicView;
public class Papervision3DCameraTargetMove extends BasicView
{
private var field :TextField;
public function Papervision3DCameraTargetMove()
{
camera.z = -1;
var material :ColorMaterial = new ColorMaterial(0xff0000);
material.opposite = true;
var material2 :ColorMaterial = new ColorMaterial(0x00ff00);
material2.opposite = true;
var material3 :ColorMaterial = new ColorMaterial(0x0000ff);
material3.opposite = true;
var material4 :ColorMaterial = new ColorMaterial(0xffff00);
material4.opposite = true;
var material5 :ColorMaterial = new ColorMaterial(0xff00ff);
material5.opposite = true;
var material6 :ColorMaterial = new ColorMaterial(0x00ffff);
material6.opposite = true;
var object :Cube = new Cube(new MaterialsList({
front: material,
back: material2,
right: material3,
left: material4,
top: material5,
bottom: material6}), 500, 500, 500, 10, 10, 10);
scene.addChild(object);
field = new TextField();
field.autoSize = TextFieldAutoSize.LEFT;
field.defaultTextFormat = new TextFormat("verdana");
field.selectable = false;
addChild(field);
stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);
singleRender();
instructions();
}
private function handleKeyDown(e:KeyboardEvent):void
{
switch (e.keyCode) {
case Keyboard.ENTER:
camera.target.x = 0;
camera.target.y = 0;
camera.target.z = 0;
break;
case "Q".charCodeAt():
camera.target.moveRight(10);
break;
case "A".charCodeAt():
camera.target.moveLeft(10);
break;
case "W".charCodeAt():
camera.target.moveUp(10);
break;
case "S".charCodeAt():
camera.target.moveDown(10);
break;
case "E".charCodeAt():
camera.target.moveForward(10);
break;
case "D".charCodeAt():
camera.target.moveBackward(10);
break;
}
singleRender();
instructions();
}
private function instructions():void
{
field.text = "Click\tStart"
+ "\nEnter\tReset"
+ "\nQ\t\tCamera Target Move Right"
+ "\nA\t\tCamera Target Move Left"
+ "\nW\t\tCamera Target Move Up"
+ "\nS\t\tCamera Target Move Down"
+ "\nE\t\tCamera Target Move Forward"
+ "\nD\t\tCamera Target Move Backward"
+ "\n\nCamera Target:"
+ "\nX:\t" + camera.target.x
+ "\nY:\t" + camera.target.y
+ "\nZ:\t" + camera.target.z;
}
}
}
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