Cone
Cone is a primitive object.
Example
Instructions
- Import
import org.papervision3d.objects.primitives.Cone;
- Declare
private var object :Cone;
- Initialize
object = new Cone(material, radius, height, segmentsW, segmentsH);
Parameter Default Description material null material properties radius 100 radius height 100 height segmentsW 8 horizontal segments segmentsH 6 vertical segments - Add
scene.addChild(object);
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.materials.special.CompositeMaterial; import org.papervision3d.objects.primitives.Cone; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DCone extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :CompositeMaterial; private var object :Cone; public function Papervision3DCone() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; viewport.interactive = true; addChild(viewport); renderer = new BasicRenderEngine(); material = new CompositeMaterial(); material.doubleSided = true; material.interactive = true; material.addMaterial(new ColorMaterial(0x000000, 0.5)); material.addMaterial(new WireframeMaterial(0x000000)); object = new Cone(material, 400, 600); scene.addChild(object); object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver); object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut); object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } private function handleObjectOver(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = true; } private function handleObjectOut(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = false; } private function handleObjectPress(e:InteractiveScene3DEvent):void { var color :uint = Math.random() * 0xFFFFFF; material.removeAllMaterials(); material.addMaterial(new ColorMaterial(color, 0.5)); material.addMaterial(new WireframeMaterial(color)); } } }