CUBE
Cube is a primitive object.
EXAMPLE

INSTRUCTIONS
- Import
import org.papervision3d.objects.primitives.Cube;
- Declare
private var object :Cube;
- Initialize
object = new Cube(materials, width, depth, height, segmentsS, segmentsT, segmentsH, insideFaces, excludeFaces);
PARAMETER DEFAULT DESCRIPTION materials NONE material list properties width 500 width depth 500 depth height 500 height segmentsS 1 sagital segments segmentsT 1 transversal segments segmentsH 1 horizontal segments insideFaces 0 visible inside faces excludeFaces 0 uncreated faces - Add
scene.addChild(object);
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.special.CompositeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.render.QuadrantRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DCube extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :QuadrantRenderEngine;
private var material :CompositeMaterial;
private var material2 :CompositeMaterial;
private var material3 :CompositeMaterial;
private var material4 :CompositeMaterial;
private var material5 :CompositeMaterial;
private var material6 :CompositeMaterial;
private var materials :MaterialsList;
private var object :Cube;
public function Papervision3DCube()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new QuadrantRenderEngine();
material = new CompositeMaterial();
material.doubleSided = true;
material.interactive = true;
material.addMaterial(new ColorMaterial(0xff0000, 0.5));
material.addMaterial(new WireframeMaterial(0xff0000));
material2 = new CompositeMaterial();
material2.doubleSided = true;
material2.interactive = true;
material2.addMaterial(new ColorMaterial(0x00ff00, 0.5));
material2.addMaterial(new WireframeMaterial(0x00ff00));
material3 = new CompositeMaterial();
material3.doubleSided = true;
material3.interactive = true;
material3.addMaterial(new ColorMaterial(0x0000ff, 0.5));
material3.addMaterial(new WireframeMaterial(0x0000ff));
material4 = new CompositeMaterial();
material4.doubleSided = true;
material4.interactive = true;
material4.addMaterial(new ColorMaterial(0xffff00, 0.5));
material4.addMaterial(new WireframeMaterial(0xffff00));
material5 = new CompositeMaterial();
material5.doubleSided = true;
material5.interactive = true;
material5.addMaterial(new ColorMaterial(0xff00ff, 0.5));
material5.addMaterial(new WireframeMaterial(0xff00ff));
material6 = new CompositeMaterial();
material6.doubleSided = true;
material6.interactive = true;
material6.addMaterial(new ColorMaterial(0x00ffff, 0.5));
material6.addMaterial(new WireframeMaterial(0x00ffff));
materials = new MaterialsList({
//all: material,
front: material,
back: material2,
right: material3,
left: material4,
top: material5,
bottom: material6});
object = new Cube(materials);
scene.addChild(object);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
private function handleObjectOver(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = true;
}
private function handleObjectOut(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = false;
}
private function handleObjectPress(e:InteractiveScene3DEvent):void
{
var color :uint = Math.random() * 0xffffff;
material.removeAllMaterials();
material.addMaterial(new ColorMaterial(color, 0.5));
material.addMaterial(new WireframeMaterial(color));
object.material = material;
}
}
}