Cube
Cube is a primitive object.
Example
Instructions
- Import
import org.papervision3d.objects.primitives.Cube;
- Declare
private var object :Cube;
- Initialize
object = new Cube(materials, width, depth, height, segmentsS, segmentsT, segmentsH, insideFaces, excludeFaces);
Parameter Default Description materials NONE material list properties width 500 width depth 500 depth height 500 height segmentsS 1 sagital segments segmentsT 1 transversal segments segmentsH 1 horizontal segments insideFaces 0 visible inside faces excludeFaces 0 uncreated faces - Add
scene.addChild(object);
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.materials.special.CompositeMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.render.QuadrantRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DCube extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :QuadrantRenderEngine; private var material :CompositeMaterial; private var material2 :CompositeMaterial; private var material3 :CompositeMaterial; private var material4 :CompositeMaterial; private var material5 :CompositeMaterial; private var material6 :CompositeMaterial; private var materials :MaterialsList; private var object :Cube; public function Papervision3DCube() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; viewport.interactive = true; addChild(viewport); renderer = new QuadrantRenderEngine(); material = new CompositeMaterial(); material.doubleSided = true; material.interactive = true; material.addMaterial(new ColorMaterial(0xff0000, 0.5)); material.addMaterial(new WireframeMaterial(0xff0000)); material2 = new CompositeMaterial(); material2.doubleSided = true; material2.interactive = true; material2.addMaterial(new ColorMaterial(0x00ff00, 0.5)); material2.addMaterial(new WireframeMaterial(0x00ff00)); material3 = new CompositeMaterial(); material3.doubleSided = true; material3.interactive = true; material3.addMaterial(new ColorMaterial(0x0000ff, 0.5)); material3.addMaterial(new WireframeMaterial(0x0000ff)); material4 = new CompositeMaterial(); material4.doubleSided = true; material4.interactive = true; material4.addMaterial(new ColorMaterial(0xffff00, 0.5)); material4.addMaterial(new WireframeMaterial(0xffff00)); material5 = new CompositeMaterial(); material5.doubleSided = true; material5.interactive = true; material5.addMaterial(new ColorMaterial(0xff00ff, 0.5)); material5.addMaterial(new WireframeMaterial(0xff00ff)); material6 = new CompositeMaterial(); material6.doubleSided = true; material6.interactive = true; material6.addMaterial(new ColorMaterial(0x00ffff, 0.5)); material6.addMaterial(new WireframeMaterial(0x00ffff)); materials = new MaterialsList({ //all: material, front: material, back: material2, right: material3, left: material4, top: material5, bottom: material6}); object = new Cube(materials); scene.addChild(object); object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver); object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut); object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } private function handleObjectOver(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = true; } private function handleObjectOut(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = false; } private function handleObjectPress(e:InteractiveScene3DEvent):void { var color :uint = Math.random() * 0xffffff; material.removeAllMaterials(); material.addMaterial(new ColorMaterial(color, 0.5)); material.addMaterial(new WireframeMaterial(color)); object.material = material; } } }