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Cube

Cube is a primitive object.

Example

Cube

Instructions

  1. Import
    import org.papervision3d.objects.primitives.Cube;
  2. Declare
    private var object :Cube;
  3. Initialize
    object = new Cube(materials, width, depth, height, segmentsS, segmentsT, segmentsH, insideFaces, excludeFaces);
    ParameterDefaultDescription
    materialsNONEmaterial list properties
    width500width
    depth500depth
    height500height
    segmentsS1sagital segments
    segmentsT1transversal segments
    segmentsH1horizontal segments
    insideFaces0visible inside faces
    excludeFaces0uncreated faces
  4. Add
    scene.addChild(object);

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.materials.special.CompositeMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.render.QuadrantRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;

    public class Papervision3DCube extends Sprite
    {
        private var scene     :Scene3D;
        private var camera    :Camera3D;
        private var viewport  :Viewport3D;
        private var renderer  :QuadrantRenderEngine;
        private var material  :CompositeMaterial;
        private var material2 :CompositeMaterial;
        private var material3 :CompositeMaterial;
        private var material4 :CompositeMaterial;
        private var material5 :CompositeMaterial;
        private var material6 :CompositeMaterial;
        private var materials :MaterialsList;
        private var object    :Cube;

        public function Papervision3DCube()
        {
            scene = new Scene3D();

            camera = new Camera3D();

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            viewport.interactive      = true;
            addChild(viewport);

            renderer = new QuadrantRenderEngine();

            material             = new CompositeMaterial();
            material.doubleSided = true;
            material.interactive = true;
            material.addMaterial(new ColorMaterial(0xff0000, 0.5));
            material.addMaterial(new WireframeMaterial(0xff0000));

            material2             = new CompositeMaterial();
            material2.doubleSided = true;
            material2.interactive = true;
            material2.addMaterial(new ColorMaterial(0x00ff00, 0.5));
            material2.addMaterial(new WireframeMaterial(0x00ff00));

            material3             = new CompositeMaterial();
            material3.doubleSided = true;
            material3.interactive = true;
            material3.addMaterial(new ColorMaterial(0x0000ff, 0.5));
            material3.addMaterial(new WireframeMaterial(0x0000ff));

            material4             = new CompositeMaterial();
            material4.doubleSided = true;
            material4.interactive = true;
            material4.addMaterial(new ColorMaterial(0xffff00, 0.5));
            material4.addMaterial(new WireframeMaterial(0xffff00));

            material5             = new CompositeMaterial();
            material5.doubleSided = true;
            material5.interactive = true;
            material5.addMaterial(new ColorMaterial(0xff00ff, 0.5));
            material5.addMaterial(new WireframeMaterial(0xff00ff));

            material6             = new CompositeMaterial();
            material6.doubleSided = true;
            material6.interactive = true;
            material6.addMaterial(new ColorMaterial(0x00ffff, 0.5));
            material6.addMaterial(new WireframeMaterial(0x00ffff));

            materials = new MaterialsList({
                //all:    material,
                front:  material,
                back:   material2,
                right:  material3,
                left:   material4,
                top:    material5,
                bottom: material6});

            object = new Cube(materials);
            scene.addChild(object);

            object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
            object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
            object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            object.yaw(1);

            renderer.renderScene(scene, camera, viewport);
        }

        private function handleObjectOver(e:InteractiveScene3DEvent):void
        {
            viewport.containerSprite.buttonMode = true;
        }

        private function handleObjectOut(e:InteractiveScene3DEvent):void
        {
            viewport.containerSprite.buttonMode = false;
        }

        private function handleObjectPress(e:InteractiveScene3DEvent):void
        {
            var color :uint = Math.random() * 0xffffff;

            material.removeAllMaterials();
            material.addMaterial(new ColorMaterial(color, 0.5));
            material.addMaterial(new WireframeMaterial(color));

            object.material = material;
        }
    }
}

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