CYLINDER
Cylinder is a primitive object.
EXAMPLE

INSTRUCTIONS
- Import
import org.papervision3d.objects.primitives.Cylinder;
- Declare
private var object :Cylinder;
- Initialize
object = new Cylinder(material, radius, height, segmentsW, segmentsH, topRadius, topFace, bottomFace);
PARAMETER DEFAULT DESCRIPTION material null material properties radius 100 radius height 100 height segmentsW 8 horizontal segments segmentsH 6 vertical segments topRadius -1 top radius, -1 sets topRadius = radius topFace true draw top face bottomFace true draw bottom face - Add
scene.addChild(object);
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.special.CompositeMaterial;
import org.papervision3d.objects.primitives.Cylinder;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DCylinder extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :CompositeMaterial;
private var object :Cylinder;
public function Papervision3DCylinder()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new CompositeMaterial();
material.doubleSided = true;
material.interactive = true;
material.addMaterial(new ColorMaterial(0x000000, 0.5));
material.addMaterial(new WireframeMaterial(0x000000));
object = new Cylinder(material, 400, 400);
scene.addChild(object);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
private function handleObjectOver(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = true;
}
private function handleObjectOut(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = false;
}
private function handleObjectPress(e:InteractiveScene3DEvent):void
{
var color :uint = Math.random() * 0xFFFFFF;
material.removeAllMaterials();
material.addMaterial(new ColorMaterial(color, 0.5));
material.addMaterial(new WireframeMaterial(color));
}
}
}