DAE
DAE, or Digital Asset Exchange, is a parsed COLLADA file.
DAE material names, and child names, are located in the .dae file.
Note: This tutorial is currently working through revision 910 ONLY.
EXAMPLE

INSTRUCTIONS
- Import
import org.papervision3d.objects.parsers.DAE;
- Declare
private var object :DAE;
- Initialize
object = new DAE(autoPlay, name);
PARAMETER DEFAULT DESCRIPTION autoPlay true start animation name null name - Scale
object.scale = number;
- Load
object.load(asset, materials);
PARAMETER DEFAULT DESCRIPTION asset NONE COLLADA file materials null material list properties - Add
scene.addChild(object);
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.special.CompositeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.parsers.DAE;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DDAE extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :CompositeMaterial;
private var materials :MaterialsList;
private var object :DAE;
public function Papervision3DDAE()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new CompositeMaterial();
material.doubleSided = true;
material.interactive = true;
material.addMaterial(new ColorMaterial(0x000000, 0.5));
material.addMaterial(new WireframeMaterial(0x000000));
materials = new MaterialsList();
materials.addMaterial(material, "material_0_0");
object = new DAE();
object.scale = 0.85;
object.load("Cube.dae", materials);
scene.addChild(object);
object.addEventListener(FileLoadEvent.LOAD_COMPLETE, handleLoadComplete);
}
private function handleLoadComplete(e:FileLoadEvent):void
{
object.removeEventListener(FileLoadEvent.LOAD_COMPLETE, handleLoadComplete);
var child :DisplayObject3D = object.getChildByName("mesh1", true);
child.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
child.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
child.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
private function handleObjectOver(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = true;
}
private function handleObjectOut(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = false;
}
private function handleObjectPress(e:InteractiveScene3DEvent):void
{
var color :uint = Math.random() * 0xFFFFFF;
material.removeAllMaterials();
material.addMaterial(new ColorMaterial(color, 0.5));
material.addMaterial(new WireframeMaterial(color));
object.replaceMaterialByName(material, "material_0_0");
}
}
}