FogFilter
FogFilter applies varying levels of visibility based on the object's location within the scene.
Example
Instructions
- Import
import org.papervision3d.core.render.filter.FogFilter;
- Initialize
renderer.filter = new FogFilter(material, segments, minDepth, maxDepth, useViewportLayer);
Parameter Default Description material NONE color segments 8 levels of visibility minDepth 200 minimum depth maxDepth 4000 maximum depth useViewportLayer null viewport layer used
Code
package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.core.render.filter.FogFilter; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.special.FogMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DFogFilter extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :ColorMaterial; private var object :DisplayObject3D; private var object2 :Plane; public function Papervision3DFogFilter() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; addChild(viewport); renderer = new BasicRenderEngine(); renderer.filter = new FogFilter(new FogMaterial(0xffffff), 8, 200, 2000); material = new ColorMaterial(0x000000); material.doubleSided = true; object = new DisplayObject3D(); scene.addChild(object); object2 = new Plane(material); object2.x = -500; object.addChild(object2); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } } }