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GouraudMaterial

GouraudMaterial is a texture.

Example

GouraudMaterial

Instructions

  1. Import
    import org.papervision3d.materials.shadematerials.GouraudMaterial;
  2. Declare
    private var material :GouraudMaterial;
  3. Initialize
    material = new GouraudMaterial(light, lightColor, ambientColor, specularLevel);
    ParameterDefaultDescription
    lightNONElight position
    lightColor0xfffffflight color
    ambientColor0x000000object color
    specularLevel0color distribution from 0 to 255

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shadematerials.GouraudMaterial;
    import org.papervision3d.objects.primitives.Cone;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;

    public class Papervision3DGouraudMaterial extends Sprite
    {
        private var scene    :Scene3D;
        private var camera   :Camera3D;
        private var viewport :Viewport3D;
        private var renderer :BasicRenderEngine;
        private var light    :PointLight3D;
        private var material :GouraudMaterial;
        private var object   :Cone;

        public function Papervision3DGouraudMaterial()
        {
            scene = new Scene3D();

            camera = new Camera3D();

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            addChild(viewport);

            renderer = new BasicRenderEngine();

            light = new PointLight3D();

            material = new GouraudMaterial(light, 0xffffff, 0x000000, 0);

            object = new Cone(material, 400, 400);
            scene.addChild(object);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            object.pitch(1);

            renderer.renderScene(scene, camera, viewport);
        }
    }
}

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