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OBJECT ROTATE

Object Rotate

CODE

´╗┐package
{
    import flash.events.KeyboardEvent;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flash.ui.Keyboard;

    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.view.BasicView;

    public class Papervision3DObjectRotate extends BasicView
    {
        private var object :Cube;
        private var field :TextField;

        public function Papervision3DObjectRotate()
        {
            object = new Cube(new MaterialsList({
                front: new ColorMaterial(0xff0000),
                back: new ColorMaterial(0x00ff00),
                right: new ColorMaterial(0x0000ff),
                left: new ColorMaterial(0xffff00),
                top:    new ColorMaterial(0xff00ff),
                bottom: new ColorMaterial(0x00ffff)}));
            scene.addChild(object);

            field                 = new TextField();
            field.autoSize         = TextFieldAutoSize.LEFT;
            field.defaultTextFormat = new TextFormat("verdana");
            field.selectable        = false;
            addChild(field);

            stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);

            singleRender();
            instructions();
        }

        private function handleKeyDown(e:KeyboardEvent):void
        {
            switch (e.keyCode) {
                case Keyboard.ENTER:
                    object.localRotationX = 0;
                    object.localRotationY = 0;
                    object.localRotationZ = 0;
                    object.rotationX = 0;
                    object.rotationY = 0;
                    object.rotationZ = 0;
                    break;
                case "Q".charCodeAt():
                    object.rotationX += 10;
                    break;
                case "A".charCodeAt():
                    object.rotationX -= 10;
                    break;
                case "W".charCodeAt():
                    object.rotationY += 10;
                    break;
                case "S".charCodeAt():
                    object.rotationY -= 10;
                    break;
                case "E".charCodeAt():
                    object.rotationZ += 10;
                    break;
                case "D".charCodeAt():
                    object.rotationZ -= 10;
                    break;
                case "R".charCodeAt():
                    object.localRotationX += 10;
                    break;
                case "F".charCodeAt():
                    object.localRotationX -= 10;
                    break;
                case "T".charCodeAt():
                    object.localRotationY += 10;
                    break;
                case "G".charCodeAt():
                    object.localRotationY -= 10;
                    break;
                case "Y".charCodeAt():
                    object.localRotationZ += 10;
                    break;
                case "H".charCodeAt():
                    object.localRotationZ -= 10;
                    break;
                case "U".charCodeAt():
                    object.pitch(10);
                    break;
                case "J".charCodeAt():
                    object.pitch(-10);
                    break;
                case "I".charCodeAt():
                    object.yaw(10);
                    break;
                case "K".charCodeAt():
                    object.yaw(-10);
                    break;
                case "O".charCodeAt():
                    object.roll(10);
                    break;
                case "L".charCodeAt():
                    object.roll(-10);
                    break;
            }

            singleRender();
            instructions();
        }

        private function instructions():void
        {
            field.text = "Click\tStart"
                + "\nEnter\tReset"
                + "\nQ\t\tObject Rotate X +"
                + "\nA\t\tObject Rotate X -"
                + "\nW\t\tObject Rotate Y +"
                + "\nS\t\tObject Rotate Y -"
                + "\nE\t\tObject Rotate Z +"
                + "\nD\t\tObject Rotate Z -"
                + "\nR\t\tObject Rotate Local X +"
                + "\nF\t\tObject Rotate Local X -"
                + "\nT\t\tObject Rotate Local Y +"
                + "\nG\t\tObject Rotate Local Y -"
                + "\nY\t\tObject Rotate Local Z +"
                + "\nH\t\tObject Rotate Local Z -"
                + "\nU\t\tObject Pitch +"
                + "\nJ\t\tObject Pitch -"
                + "\nI\t\tObject Yaw +"
                + "\nK\t\tObject Yaw -"
                + "\nO\t\tObject Roll +"
                + "\nL\t\tObject Roll -"
                + "\n\nObject Rotation:"
                + "\nX:\t" + object.rotationX
                + "\nY:\t" + object.rotationY
                + "\nZ:\t" + object.rotationZ
                + "\n\nObject Local Rotation:"
                + "\nX:\t" + object.localRotationX
                + "\nY:\t" + object.localRotationY
                + "\nZ:\t" + object.localRotationZ;
        }
    }
}

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