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OBJECT SCALE

Object Scale

CODE

´╗┐package
{
    import flash.events.KeyboardEvent;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.text.TextFormat;
    import flash.ui.Keyboard;

    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.view.BasicView;

    public class Papervision3DObjectScale extends BasicView
    {
        private var object :Cube;
        private var field :TextField;

        public function Papervision3DObjectScale()
        {
            camera.x = 1000;
            camera.y = 1000;

            object = new Cube(new MaterialsList({
                front: new ColorMaterial(0xff0000),
                back: new ColorMaterial(0x00ff00),
                right: new ColorMaterial(0x0000ff),
                left: new ColorMaterial(0xffff00),
                top:    new ColorMaterial(0xff00ff),
                bottom: new ColorMaterial(0x00ffff)}));
            scene.addChild(object);

            field                 = new TextField();
            field.autoSize         = TextFieldAutoSize.LEFT;
            field.defaultTextFormat = new TextFormat("verdana");
            field.selectable        = false;
            addChild(field);

            stage.addEventListener(KeyboardEvent.KEY_DOWN, handleKeyDown);

            singleRender();
            instructions();
        }

        private function handleKeyDown(e:KeyboardEvent):void
        {
            switch (e.keyCode) {
                case Keyboard.ENTER:
                    object.scale = 1;
                    break;
                case "Q".charCodeAt():
                    object.scaleX++;
                    break;
                case "A".charCodeAt():
                    object.scaleX--;
                    break;
                case "W".charCodeAt():
                    object.scaleY++;
                    break;
                case "S".charCodeAt():
                    object.scaleY--;
                    break;
                case "E".charCodeAt():
                    object.scaleZ++;
                    break;
                case "D".charCodeAt():
                    object.scaleZ--;
                    break;
            }

            singleRender();
            instructions();
        }

        private function instructions():void
        {
            field.text = "Click\tStart"
                + "\nEnter\tReset"
                + "\nQ\t\tObject Scale X +"
                + "\nA\t\tObject Scale X -"
                + "\nW\t\tObject Scale Y +"
                + "\nS\t\tObject Scale Y -"
                + "\nE\t\tObject Scale Z +"
                + "\nD\t\tObject Scale Z -"
                + "\n\nObject Scale:"
                + "\nX:\t" + object.scaleX
                + "\nY:\t" + object.scaleY
                + "\nZ:\t" + object.scaleZ;
        }
    }
}

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