PARTICLEMATERIAL
ParticleMaterial is a solid-color circle, or square, used as a texture.
EXAMPLE

INSTRUCTIONS
- Import
import org.papervision3d.materials.special.ParticleMaterial;
- Declare
private var material :ParticleMaterial;
- Initialize
material = new ParticleMaterial(color, alpha, shape);
PARAMETER DEFAULT DESCRIPTION color NONE color alpha NONE alpha shape 0 0 | 1 0 - square 1 - circle
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.special.ParticleMaterial;
import org.papervision3d.objects.special.ParticleField;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DParticleMaterial extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :ParticleMaterial;
private var object :ParticleField;
public function Papervision3DParticleMaterial()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new ParticleMaterial(0x000000, 1);
material.doubleSided = true;
object = new ParticleField(material);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
}
}