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PointLight3D

PointLight3D is a light.

Example

PointLight3D

Instructions

  1. Import
    import org.papervision3d.lights.PointLight3D;
  2. Declare
    private var light :PointLight3D;
  3. Initialize
    light = new PointLight3D(showLight, flipped)
    ParameterDefaultDescription
    showLightfalsevisibility
    flippedfalseflip light direction
  4. Add
    scene.addChild(light);

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.ui.Mouse;

    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.core.utils.Mouse3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shadematerials.PhongMaterial;
    import org.papervision3d.objects.primitives.Cone;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;

    public class Papervision3DPointLight3D extends Sprite
    {
        private var scene    :Scene3D;
        private var camera   :Camera3D;
        private var viewport :Viewport3D;
        private var renderer :BasicRenderEngine;
        private var mouse    :Mouse3D;
        private var light    :PointLight3D;
        private var material :PhongMaterial;
        private var object   :Cone;

        public function Papervision3DPointLight3D()
        {
            scene = new Scene3D();

            camera = new Camera3D();

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            viewport.interactive      = true;
            addChild(viewport);

            renderer = new BasicRenderEngine();

            Mouse3D.enabled = true;
            mouse           = viewport.interactiveSceneManager.mouse3D;

            light = new PointLight3D();
            scene.addChild(light);

            material             = new PhongMaterial(light, 0xffffff, 0x000000, 100);
            material.interactive = true;

            object = new Cone(material, 400, 400);
            scene.addChild(object);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            light.copyTransform(mouse);

            object.pitch(1);

            renderer.renderScene(scene, camera, viewport);
        }
    }
}

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