POINTLIGHT3D
PointLight3D is a light.
EXAMPLE

INSTRUCTIONS
- Import
import org.papervision3d.lights.PointLight3D;
- Declare
private var light :PointLight3D;
- Initialize
light = new PointLight3D(showLight, flipped)
PARAMETER DEFAULT DESCRIPTION showLight false visibility flipped false flip light direction - Add
scene.addChild(light);
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.ui.Mouse;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.core.utils.Mouse3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.PhongMaterial;
import org.papervision3d.objects.primitives.Cone;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DPointLight3D extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var mouse :Mouse3D;
private var light :PointLight3D;
private var material :PhongMaterial;
private var object :Cone;
public function Papervision3DPointLight3D()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new BasicRenderEngine();
Mouse3D.enabled = true;
mouse = viewport.interactiveSceneManager.mouse3D;
light = new PointLight3D();
scene.addChild(light);
material = new PhongMaterial(light, 0xffffff, 0x000000, 100);
material.interactive = true;
object = new Cone(material, 400, 400);
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
light.copyTransform(mouse);
object.pitch(1);
renderer.renderScene(scene, camera, viewport);
}
}
}