QuadrantRenderEngine
QuadrantRenderEngine renders the data.
It renders one, or many, scenes, cameras, and viewports. It also sorts triangles and splits intersecting triangles.
Example
Instructions
- Import
import org.papervision3d.render.QuadrantRenderEngine;
- Declare
private var renderer :QuadrantRenderEngine;
- Initialize
renderer = new QuadrantRenderEngine(type);
Parameter Default Description type 3 1 | 2 | 3 1 - sort triangles 2 - split intersecting triangles 3 - sort triangles and split intersecting triangles - Render
renderer.renderScene(scene, camera, viewport);
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.materials.special.CompositeMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.QuadrantRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DQuadrantRenderEngine extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :QuadrantRenderEngine; private var material :CompositeMaterial; private var material2 :CompositeMaterial; private var object :Plane; private var object2 :Plane; public function Papervision3DQuadrantRenderEngine() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; addChild(viewport); renderer = new QuadrantRenderEngine(); material = new CompositeMaterial(); material.doubleSided = true; material.addMaterial(new ColorMaterial(0x000000, 0.5)); material.addMaterial(new WireframeMaterial(0x000000)); material2 = new CompositeMaterial(); material2.doubleSided = true; material2.addMaterial(new ColorMaterial(0xff0000, 0.5)); material2.addMaterial(new WireframeMaterial(0xff0000)); object = new Plane(material); scene.addChild(object); object2 = new Plane(material2); scene.addChild(object2); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); object2.pitch(1); renderer.renderScene(scene, camera, viewport); } } }