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QuadrantRenderEngine

QuadrantRenderEngine renders the data.

It renders one, or many, scenes, cameras, and viewports. It also sorts triangles and splits intersecting triangles.

Example

QuadrantRenderEngine

Instructions

  1. Import
    import org.papervision3d.render.QuadrantRenderEngine;
  2. Declare
    private var renderer :QuadrantRenderEngine;
  3. Initialize
    renderer = new QuadrantRenderEngine(type);
    ParameterDefaultDescription
    type31 | 2 | 3
    1 - sort triangles
    2 - split intersecting triangles
    3 - sort triangles and split intersecting triangles
  4. Render
    renderer.renderScene(scene, camera, viewport);

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.materials.special.CompositeMaterial;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.render.QuadrantRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;

    public class Papervision3DQuadrantRenderEngine extends Sprite
    {
        private var scene     :Scene3D;
        private var camera    :Camera3D;
        private var viewport  :Viewport3D;
        private var renderer  :QuadrantRenderEngine;
        private var material  :CompositeMaterial;
        private var material2 :CompositeMaterial;
        private var object    :Plane;
        private var object2   :Plane;

        public function Papervision3DQuadrantRenderEngine()
        {
            scene = new Scene3D();

            camera = new Camera3D();

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            addChild(viewport);

            renderer = new QuadrantRenderEngine();

            material             = new CompositeMaterial();
            material.doubleSided = true;
            material.addMaterial(new ColorMaterial(0x000000, 0.5));
            material.addMaterial(new WireframeMaterial(0x000000));

            material2             = new CompositeMaterial();
            material2.doubleSided = true;
            material2.addMaterial(new ColorMaterial(0xff0000, 0.5));
            material2.addMaterial(new WireframeMaterial(0xff0000));

            object = new Plane(material);
            scene.addChild(object);

            object2 = new Plane(material2);
            scene.addChild(object2);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            object.yaw(1);
            object2.pitch(1);

            renderer.renderScene(scene, camera, viewport);
        }
    }
}

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