QUADRANTRENDERENGINE
QuadrantRenderEngine renders the data.
It renders one, or many, scenes, cameras, and viewports. It also sorts triangles and splits intersecting triangles.
EXAMPLE

INSTRUCTIONS
- Import
import org.papervision3d.render.QuadrantRenderEngine;
- Declare
private var renderer :QuadrantRenderEngine;
- Initialize
renderer = new QuadrantRenderEngine(type);
PARAMETER DEFAULT DESCRIPTION type 3 1 | 2 | 3 1 - sort triangles 2 - split intersecting triangles 3 - sort triangles and split intersecting triangles - Render
renderer.renderScene(scene, camera, viewport);
CODE
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.special.CompositeMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.render.QuadrantRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DQuadrantRenderEngine extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :QuadrantRenderEngine;
private var material :CompositeMaterial;
private var material2 :CompositeMaterial;
private var object :Plane;
private var object2 :Plane;
public function Papervision3DQuadrantRenderEngine()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new QuadrantRenderEngine();
material = new CompositeMaterial();
material.doubleSided = true;
material.addMaterial(new ColorMaterial(0x000000, 0.5));
material.addMaterial(new WireframeMaterial(0x000000));
material2 = new CompositeMaterial();
material2.doubleSided = true;
material2.addMaterial(new ColorMaterial(0xff0000, 0.5));
material2.addMaterial(new WireframeMaterial(0xff0000));
object = new Plane(material);
scene.addChild(object);
object2 = new Plane(material2);
scene.addChild(object2);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
object.yaw(1);
object2.pitch(1);
renderer.renderScene(scene, camera, viewport);
}
}
}