Scene3D
Scene3D is the container for the 3D environment.
Example
Instructions
- Import
import org.papervision3d.scenes.Scene3D;
- Declare
private var scene :Scene3D;
- Initialize
scene = new Scene3D();
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DScene3D extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :ColorMaterial; private var object :Plane; public function Papervision3DScene3D() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; addChild(viewport); renderer = new BasicRenderEngine(); material = new ColorMaterial(0x000000); material.doubleSided = true; object = new Plane(material); scene.addChild(object); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } } }