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SpringCamera3D

SpringCamera3D is Camera3D with a spring effect.

Example

SpringCamera3D

Instructions

  1. Import
    import org.papervision3d.cameras.SpringCamera3D;
  2. Declare
    private var camera :SpringCamera3D;
  3. Initialize
    camera = new SpringCamera3D(fov, near, far, useCulling, useProjection);
    ParameterDefaultDescription
    fov60field of view vertical degree
    near10clipping plane near distance
    far5000clipping plane far distance
    useCullingfalsecull objects outside view
    useProjectionfalseprojection matrix

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import org.papervision3d.cameras.SpringCamera3D;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.events.InteractiveScene3DEvent;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;

    public class Papervision3DSpringCamera3D extends Sprite
    {
        private var scene     :Scene3D;
        private var camera    :SpringCamera3D;
        private var viewport  :Viewport3D;
        private var renderer  :BasicRenderEngine;
        private var material  :ColorMaterial;
        private var material2 :ColorMaterial;
        private var object    :Plane;
        private var object2   :Plane;

        public function Papervision3DSpringCamera3D()
        {
            scene = new Scene3D();

            camera                = new SpringCamera3D();
            camera.target         = DisplayObject3D.ZERO;
            camera.lookOffset     = new Number3D(0, 50, 0);
            camera.positionOffset = new Number3D(0, 0, -500);
            camera.damping        = 4;
            camera.mass           = 40;
            camera.stiffness      = 1;

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            viewport.interactive      = true;
            addChild(viewport);

            renderer = new BasicRenderEngine();

            material             = new ColorMaterial(0x000000);
            material.doubleSided = true;
            material.interactive = true;

            material2             = new ColorMaterial(0xff0000);
            material2.doubleSided = true;
            material2.interactive = true;

            object   = new Plane(material);
            object.x = -300;
            scene.addChild(object);

            object.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
            object.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
            object.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPressObject);

            object2   = new Plane(material2);
            object2.x = 300;
            scene.addChild(object2);

            object2.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
            object2.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
            object2.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPressObject2);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            renderer.renderScene(scene, camera, viewport);
        }

        private function handleObjectOver(e:InteractiveScene3DEvent):void
        {
            viewport.containerSprite.buttonMode = true;
        }

        private function handleObjectOut(e:InteractiveScene3DEvent):void
        {
            viewport.containerSprite.buttonMode = false;
        }

        private function handleObjectPressObject(e:InteractiveScene3DEvent):void
        {
            camera.target = object;
        }

        private function handleObjectPressObject2(e:InteractiveScene3DEvent):void
        {
            camera.target = object2;
        }
    }
}

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