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StatsView

StatsView is a display of the following statistics:

frames per second,

triangles, shaded triangles, lines, particles,

render, render time, projection time,

culled objects, culled triangles, culled particles, filtered objects,

memory,

and polygon count.

Example

StatsView

Instructions

  1. Import
    import org.papervision3d.view.stats.StatsView;
  2. Declare
    private var stats :StatsView;
  3. Initialize
    stats = new StatsView(renderEngine);
    ParameterDefaultDescription
    renderEngineNONErenders data
  4. Add
    addChild(stats);
  5. Update polygon count
    stats.updatePolyCount(scene);

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.materials.special.CompositeMaterial;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.view.stats.StatsView;

    public class Papervision3DStatsView extends Sprite
    {
        private var scene    :Scene3D;
        private var camera   :Camera3D;
        private var viewport :Viewport3D;
        private var renderer :BasicRenderEngine;
        private var stats    :StatsView;
        private var material :CompositeMaterial;
        private var object   :Plane;

        public function Papervision3DStatsView()
        {
            scene = new Scene3D();

            camera = new Camera3D();

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            addChild(viewport);

            renderer = new BasicRenderEngine();

            stats = new StatsView(renderer);
            addChild(stats);

            material             = new CompositeMaterial();
            material.doubleSided = true;
            material.addMaterial(new ColorMaterial(0x000000, 0.5));
            material.addMaterial(new WireframeMaterial(0x000000));

            object = new Plane(material);
            scene.addChild(object);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            object.yaw(1);

            stats.updatePolyCount(scene);

            renderer.renderScene(scene, camera, viewport);
        }
    }
}

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