Text3D
Text3D is text.
Example
Instructions
- Import
import org.papervision3d.typography.Text3D;
- Declare
private var text :Text3D;
- Initialize
text = new Text3D(text, font, material, name);
Parameter Default Description text NONE text font NONE font style material NONE material properties name null name - Add
scene.addChild(text);
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.materials.special.Letter3DMaterial; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.typography.Text3D; import org.papervision3d.typography.VectorLetter3D; import org.papervision3d.typography.fonts.HelveticaMedium; import org.papervision3d.view.Viewport3D; public class Papervision3DText3D extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :Letter3DMaterial private var text :Text3D; public function Papervision3DText3D() { scene = new Scene3D(); camera = new Camera3D(); camera.z = -250; viewport = new Viewport3D(); viewport.autoScaleToStage = true; viewport.interactive = true; addChild(viewport); renderer = new BasicRenderEngine(); material = new Letter3DMaterial(0x000000, 0.5); material.doubleSided = true; material.interactive = true; text = new Text3D("Papervision3D", new HelveticaMedium(), material); scene.addChild(text); for each(var letter:VectorLetter3D in text.letters) { letter.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver); letter.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut); letter.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress); } addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { text.yaw(1); renderer.renderScene(scene, camera, viewport); } private function handleObjectOver(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = true; } private function handleObjectOut(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = false; } private function handleObjectPress(e:InteractiveScene3DEvent):void { material.fillColor = Math.random() * 0xFFFFFF; } } }