UCS
Description
UCS is a coordinate system displaying the x, y, and z axes.
Example
Instructions
- Import
import org.papervision3d.objects.special.UCS;
- Declare
private var object :UCS;
- Initialize
object = new UCS(scale, name);
Parameter Default Description scale 500 scale name null name - Add
scene.addChild(object);
Code
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.objects.special.UCS;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.Viewport3D;
public class Papervision3DUCS extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var object :UCS;
private var angle :int = 0;
public function Papervision3DUCS()
{
scene = new Scene3D();
camera = new Camera3D();
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
addChild(viewport);
renderer = new BasicRenderEngine();
object = new UCS();
scene.addChild(object);
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
camera.orbit(90, angle++);
renderer.renderScene(scene, camera, viewport);
}
}
}