Viewport3D
Viewport3D is the area of the 3D environment to render.
Example
Instructions
- Import
import org.papervision3d.view.Viewport3D;
- Declare
private var viewport :Viewport3D;
- Initialize
viewport = new Viewport3D(viewportWidth, viewportHeight, autoScaleToStage, interactive, autoClipping, autoCulling);
Parameter Default Description viewportWidth 640 viewport width viewportHeight 480 viewport height autoScaleToStage false set viewport size to stage size interactive false listen for mouse events autoClipping true not render objects outside viewport autoCulling true not render triangles hidden behind other triangles - Add
addChild(viewport);
Code
package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.cameras.Camera3D; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; public class Papervision3DViewport3D extends Sprite { private var scene :Scene3D; private var camera :Camera3D; private var viewport :Viewport3D; private var renderer :BasicRenderEngine; private var material :ColorMaterial; private var object :Plane; public function Papervision3DViewport3D() { scene = new Scene3D(); camera = new Camera3D(); viewport = new Viewport3D(); viewport.autoScaleToStage = true; addChild(viewport); renderer = new BasicRenderEngine(); material = new ColorMaterial(0x000000); material.doubleSided = true; object = new Plane(material); scene.addChild(object); addEventListener(Event.ENTER_FRAME, handleEnterFrame); } private function handleEnterFrame(e:Event):void { object.yaw(1); renderer.renderScene(scene, camera, viewport); } } }