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WireframeMaterial

WireframeMaterial is a triangle outline used as a texture.

Example

WireframeMaterial

Instructions

  1. Import
    import org.papervision3d.materials.WireframeMaterial;
  2. Declare
    private var material :WireframeMaterial;
  3. Initialize
    material = new WireframeMaterial(color, alpha, thickness);
    ParameterDefaultDescription
    color0xff00ffline color
    alpha1line alpha
    thickness0line thickness

Code

package
{
    import flash.display.Sprite;
    import flash.events.Event;

    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.WireframeMaterial;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;

    public class Papervision3DWireframeMaterial extends Sprite
    {
        private var scene    :Scene3D;
        private var camera   :Camera3D;
        private var viewport :Viewport3D;
        private var renderer :BasicRenderEngine;
        private var material :WireframeMaterial;
        private var object   :Plane;

        public function Papervision3DWireframeMaterial()
        {
            scene = new Scene3D();

            camera = new Camera3D();

            viewport                  = new Viewport3D();
            viewport.autoScaleToStage = true;
            addChild(viewport);

            renderer = new BasicRenderEngine();

            material             = new WireframeMaterial(0x000000);
            material.doubleSided = true;

            object = new Plane(material);
            scene.addChild(object);

            addEventListener(Event.ENTER_FRAME, handleEnterFrame);
        }

        private function handleEnterFrame(e:Event):void
        {
            object.yaw(1);

            renderer.renderScene(scene, camera, viewport);
        }
    }
}

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